South Park kids playing Call of Duty: World at War

Clueless computer lab teachers. And instant-new-game references. And vampires. The vampires don't add much, other than random comedy.
legacy0100says...

Copycats!

The leveling system was originally a concept from RTCW: Enemy Territory. (no! Team Fortress 2 wasn't the first!)

It's because Grey matter (developers of Return to Castle Wolfenstein, plus the Enemy Territory) was merged into Treyarch, who have developed CoD 5.

No, not Quake wars Enemy Territory, The Wolfenstein Enemy Territory.

Only if it had better graphics

thinker247says...

Mr. Mackey reminds me of the Computer Teacher we had in high school, who couldn't figure out what to do after I placed a command line in DOS prompt that read, "This computer has been infected with a virus. Please press any key to delete the hard drive." For a full week that computer had an Out of Order sign on it.

jimnmssays...

Brings back memories of my high school computer class. Our computer book the first year was "Windows for Dummies," I shit you not. I loaded all of the computers with the shareware version of Doom, and brought a null modem cable so we could do some 1v1 deathmatch.

sixshotsays...

bwahahaha. Been playing this game a lot lately. I'm nearing that magical 65! Then I can try out the M1A1 Carbine to see how well that does. Also gave the M1 Garand w/ the Sniper Scope a test drive last night. Sucker is nasty as an alternative to bolt-action rifles. Anyways...

>> ^legacy0100:
Copycats!
The leveling system was originally a concept from RTCW: Enemy Territory. (no! Team Fortress 2 wasn't the first!)
It's because Grey matter (developers of Return to Castle Wolfenstein, plus the Enemy Territory) was merged into Treyarch, who have developed CoD 5.
No, not Quake wars Enemy Territory, The Wolfenstein Enemy Territory.
Only if it had better graphics

But the "leveling" system was in CoD4, which was developed by Infinity Wards, not Treyarch. Treyarch took the same engine from CoD4 and improved upon it (if there is such a thing). So while leveling up isn't anything new (it's still like ranks, only done differently), it's still part of how the game plays on multi-player.

AnimalsForCrackerssays...

^This video basically represents my old high school C ++ class, too. Good times playing Tribes, Quake 2, Unreal Tournament, and GTA2(that game was a blast with around 6 people) over local while trying to eek out a passing grade.

Suffice to say I didn't learn a whole lot about computer programming that year.

Kruposays...

>> ^Xaielao:
CoD:WoW is crap. They should be playing several games of Left 4 Dead and Comedy Central KNOWS IT!


You mean CoD:WaW?

L4D would be hilarious.

No, you know what? That's the sort of game you'd want an entire EPISODE of SP to deal with, not just use in a single gag.

HadouKen24says...

>> ^legacy0100:
Copycats!
The leveling system was originally a concept from RTCW: Enemy Territory. (no! Team Fortress 2 wasn't the first!)
It's because Grey matter (developers of Return to Castle Wolfenstein, plus the Enemy Territory) was merged into Treyarch, who have developed CoD 5.
No, not Quake wars Enemy Territory, The Wolfenstein Enemy Territory.
Only if it had better graphics


Wolfenstein: Enemy Territory has leveling up, yes, but your experience points don't persist. At best, you might find a single server that saves them. AFAIK, the first FPS to have persistent XP was Battlefield 2.

AnimalsForCrackerssays...

Just to add, Enemy Territory was done by Splash Damage with the original RTCW done by Grey Matter and it's multiplayer component being developed by Nerve Software.

ET is one of the best freeware FPS available, comes highly recommended! I'm more of a fan of it's leveling/skill acquirement style than the persistent-across-servers method from the newer CoDs. Not to mention the arcade-ish (Quake-ish) fun factor of ET. The only CoD I thoroughly enjoyed, SP and MP through and through, was the original.

legacy0100says...

^then you should know that Many servers actually keep track of your level ups and upgrades these days.

And actually that's starting to become a problem, because someone with the rank of general (flak jacket, life regeneration, steady shots, use of adrenaline etc) is so much stronger than a first time newbie joining the server that most servers have an XP reset limit, where once you reach a certain number, you start back from 0.

p.s. Activision loved to break development teams up and move them around and assign them to a new project. Some developers of CoD are originals from RTCW. And luck would have it that they probably would have been involved in more than 5 different development teams during the reigns of old Activision days.

9364says...

>> ^Krupo:
>> ^Xaielao:
CoD:WoW is crap. They should be playing several games of Left 4 Dead and Comedy Central KNOWS IT!

You mean CoD:WaW?
L4D would be hilarious.
No, you know what? That's the sort of game you'd want an entire EPISODE of SP to deal with, not just use in a single gag.


Yes 'WaW'

And yea, a whole episode dealing with the kids freaking out after playing Left 4 Dead or something, but alas the season is done and over. It's always far to short and feels like they do about 4 or 5 episodes every six months now adays. Far to few.

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists




notify when someone comments
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
  
Learn More