South Park kids playing Call of Duty: World at War
tags:Clueless computer lab teachers. And instant-new-game references. And vampires. The vampires don't add much, other than random comedy.

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gaming,classroom,vampires,call of duty,world at war,south park South Park kids playing Call of Duty: World at WarSouth Park kids playing Call of Duty: World at Wartags:Clueless computer lab teachers. And instant-new-game references. And vampires. The vampires don't add much, other than random comedy.
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The leveling system was originally a concept from RTCW: Enemy Territory. (no! Team Fortress 2 wasn't the first!)
It's because Grey matter (developers of Return to Castle Wolfenstein, plus the Enemy Territory) was merged into Treyarch, who have developed CoD 5.
No, not Quake wars Enemy Territory, The Wolfenstein Enemy Territory.
Only if it had better graphics
>> ^legacy0100:
Copycats!
The leveling system was originally a concept from RTCW: Enemy Territory. (no! Team Fortress 2 wasn't the first!)
It's because Grey matter (developers of Return to Castle Wolfenstein, plus the Enemy Territory) was merged into Treyarch, who have developed CoD 5.
No, not Quake wars Enemy Territory, The Wolfenstein Enemy Territory.
Only if it had better graphics
But the "leveling" system was in CoD4, which was developed by Infinity Wards, not Treyarch. Treyarch took the same engine from CoD4 and improved upon it (if there is such a thing). So while leveling up isn't anything new (it's still like ranks, only done differently), it's still part of how the game plays on multi-player.
Suffice to say I didn't learn a whole lot about computer programming that year.
CoD:WoW is crap. They should be playing several games of Left 4 Dead and Comedy Central KNOWS IT!
You mean CoD:WaW?
L4D would be hilarious.
No, you know what? That's the sort of game you'd want an entire EPISODE of SP to deal with, not just use in a single gag.
Copycats!
The leveling system was originally a concept from RTCW: Enemy Territory. (no! Team Fortress 2 wasn't the first!)
It's because Grey matter (developers of Return to Castle Wolfenstein, plus the Enemy Territory) was merged into Treyarch, who have developed CoD 5.
No, not Quake wars Enemy Territory, The Wolfenstein Enemy Territory.
Only if it had better graphics
Wolfenstein: Enemy Territory has leveling up, yes, but your experience points don't persist. At best, you might find a single server that saves them. AFAIK, the first FPS to have persistent XP was Battlefield 2.
ET is one of the best freeware FPS available, comes highly recommended! I'm more of a fan of it's leveling/skill acquirement style than the persistent-across-servers method from the newer CoDs. Not to mention the arcade-ish (Quake-ish) fun factor of ET. The only CoD I thoroughly enjoyed, SP and MP through and through, was the original.
And actually that's starting to become a problem, because someone with the rank of general (flak jacket, life regeneration, steady shots, use of adrenaline etc) is so much stronger than a first time newbie joining the server that most servers have an XP reset limit, where once you reach a certain number, you start back from 0.
p.s. Activision loved to break development teams up and move them around and assign them to a new project. Some developers of CoD are originals from RTCW. And luck would have it that they probably would have been involved in more than 5 different development teams during the reigns of old Activision days.
>> ^Xaielao:
CoD:WoW is crap. They should be playing several games of Left 4 Dead and Comedy Central KNOWS IT!
You mean CoD:WaW?
L4D would be hilarious.
No, you know what? That's the sort of game you'd want an entire EPISODE of SP to deal with, not just use in a single gag.
Yes 'WaW'
And yea, a whole episode dealing with the kids freaking out after playing Left 4 Dead or something, but alas the season is done and over. It's always far to short and feels like they do about 4 or 5 episodes every six months now adays. Far to few.