Yahtzee roleplays a pale, lanky misogynist. Get ready for an extra surprise at the end of the review...
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Zero Punctuation Review: The Witcher Related Videos
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I find it funny and insulting that he labels this as a single play MMORPG, because MMORPGs usually drop you lots of weapons and armor, generally giving you upgrades as you go in the low levels. In witcher you wont see any upgrades for several hours into the game.
Why?
The depth of the storyline only truly becomes apparent as the interdeveloped plot lines and sub themes serve as a harbringer and weave together quite eloquently later in the game based upon choices made earlier. This is where the decision making, role playing aspects of the game really do shine. Yahtzee seems to be obsessed with indepth storylines so I guess he missed out by not persevering.
Also the combat system. Would he prefer the mind numbing spam-click equivalent of most action RPGs? A combo click system based on timing, where the tighter you are the less likely your opponent is likely to score a counter-hit is far superior to spam-clicking. Similarly having to juggle different fighting stances and different sword types, while maneuvering to avoid being surrounded actually means you receive a sense of self-gratification from combat.
The two problems with the alchemy system are that it's not sufficiently elaborated upon first introduction and that it's a tad aggravating to find the right ingredients. Beyond that though, it means once you learn enough recipes you have a smorgasbord of potions you can concoct and a diverse number of ways you can approach any dilemma. Which is a nice change from most RPGs which are so obsessed with defining a character through skill/stat selection that you end up firing the same fireball for the whole 50 odd hours of gameplay. Yes Oblivion, I'm looking at you.
Youll need more then a story to make a game. Imo FF8 and FF12 are the two low points in the final fantasy series because of a crappy battle system.
Ultimately I think you were just expecting something else from the game, particularly the fighting system but that comes down to personal preference. I don't think you can deny it's sufficiently involving though.
Krupo: based on this review I have to ask...
Why?
I wrote my comment while waiting for the vid to load, ironically.
My desire to get it stems not from the review (actually it's ill-defined, it should say "First Impression"), but from the positive stuff I've read, including the other comments seen here *as well* as the fact taht it might be easier (though not necessarily guaranteed) that I might find the original Polish version, where the voice acting is apparently great (from the YT clips I've seen) compared to the English abbrev. version.
They're meant to be funny... man, lighten up!
Never played either, only the demos... I was expecting Serious Sam. I cried and ran the uninstaller.
I'm tired of opening IE just to watch this...
Has anyone ever gotten this damn flash player to work on Firefox at all?
I'm tired of opening IE just to watch this...
I've had no problems using Firefox on multiple systems to view this flash player...
And yes I had problems with this Flash player in Windows Vista with Firefox. Out of them all its just this flash player specifically that almost always fails to load.
Farhad2000:
Play at a higher difficulty level and you don't get the icon helper telling you when to click.
Xax, you gotta play the Polish version I'm guessing.
>> ^Zifnab:
>> ^WolfDemon:
Has anyone ever gotten this damn flash player to work on Firefox at all?
I'm tired of opening IE just to watch this...
I've had no problems using Firefox on multiple systems to view this flash player...
I get the feeling someone hasn't played very many games.
Modders have tried to fix these problems, but they shouldn't have been there in the first place.
It also keeps the random sites/dungeons interesting.
Of course, they could've done the same thing by doing away with the level-dependent enemy strength, and instead mixing up easy and tough places. Controversial choice and on the whole I agree with you, mainly because of the absurdity of finding thieves and bandits sporting glass armour and other riches when this stuff is supposed to be some sort of luxury.
Making things stupider is the fact that the 'other' NPCs don't level up (or at least, not as much... but I think not at all is in fact correct), so guardsmen are liable to get smacked down on higher levels by enemies that would otherwise pose no threat to them. Sad.
At least the bears and wolves seem to have a level cap, eh?
>> ^cybrbeast:
I actually think Morrowind was better, as far as gameplay is concerned, than Oblivion. Oblivion has this stupid leveling system, where basically all the enemies are always about the same strength relative to you. So when you level up, the creatures just do the same. This really robs you of the RPG element of feeling your character getting super strong. And it makes everything too easy. In Morrowind there were areas where you just couldn't go at a low level, except on very risky missions to maybe grab some cool items. In Oblivion is is not even possible to get cool items as a low level, they only start appearing as you level up. In Morrowind you had to work really hard to get a great set of armor together but in oblivion all the good stuff just appears as you level higher. I think all this was done to make it more accessible for the console kiddies.
Modders have tried to fix these problems, but they shouldn't have been there in the first place.
http://jorgeoscuro.googlepages.com/oscuro'soblivionoverhaulfaq
Oscuro's Oblivion Overhaul seeks to erode the hard-caps placed on the possibility of encountering content in the game world. Essentially, it makes almost all content available at any given time. The hierarchy of item quality, quest and creature difficulty is preserved by balancing the difficulty in acquiring, completing and defeating them, respectively. The result is a world with less boundaries, more diverse and mysterious, where excelling in exploration, skill, wit and resourcefulness leads to higher kinds of rewards for the effort spent in attaining them. The world does not reward you, or place difficulty against you, solely based on chance or a solidified scale based on level, which tends to equate to how much time you have invested in the game. Now you can experience at any time the thrill of facing almost unsurmountable odds and receiving a well deserved reward for your courage and skill.
http://www.videosift.com/video/The-Witcher-Enhanced-Edition-Promo-TrailerInterviews