What 15,000 Hours Of DS Homebrew Development Looks Like

Very impressive, but at the same time, kinda scary, he got this game to this point after 5 years of single handedly developing it, and then got refused an SDK kit by nintendo. Judging by some of the posts on his website, he did not take this set back too well...

From Kotaku :
If you're a friend of Robert Pelloni and you're wondering why you haven't seen him for half a decade, here's why. Bob's Game, a title we'll assume is tentative for now, is a top down 2D adventure game built over the course of five years by a single person. Yes, one (obviously mad) developer is responsible for the programming, art, music, story and script required to bring Bob's Game to life.

According to the developer, the homebrew title is a simple adventure game, an RPG-lite sans repetitive battles that looks more than a bit Shenmue-esque. You can learn all about it by checking out the annotated version of the above clip at YouTube. Pelloni is currently seeking a publisher and hopefully sunlight.
RadHazGsays...

That man has my utmost respect. Many have been the men(and women) who simply said "they haven't made what I've been wanting yet, so I'll just do it myself". Very few have that kind of dedication though. If they can make Desperate Housewives into a game, then by freaking all that is holy this should be. It's not my cup of tea personally but I guarantee there's an audience for it.

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