Experts say Close Range sets a new standard for first-person shooter games with its vivid graphics and endless stream of exploding faces. (From The Onion)
Fun fact: I actually made a game not unlike this back in elementary school - it was in Visual Basic, if I'm not mistaken. It was called "Shoot Oscar". There was only one roughly-drawn 2D (it was the 90s, c'mon) face that was supposedly of my arch-nemesis from the 4th grade (one had to use imagination to associate a specific individual with _that_ face) and with a push of a button you could shoot him in the face with either a pistol, a shotgun or an automatic rifle (1 round, 4 shells and continuous fire respectively). Then, based on after how many bullets one would attempt to exit the game, it would provide a measure of how much one 'hates Oscar':
"Wow, you must love Oscar, you shot him only (1-10) times" "It seems you don't like Oscar, you shot him (10-100) times" "You must really hate Oscar, you shot him (100+) times"
The game was a hit among my fellow nerdy classmates, as it generated quite the exchange of floppy disks. Now I guess I should've stayed in business after all.
I got the mercy achievement. It involves getting just the right angle so the bullet only achieves a sort of lobotomizing effect. The person doesn't die, they just become a vegetable.
This must have been before the rash of school shootings. Otherwise you'd still be in prison for that game.
>> ^EDD: Fun fact: I actually made a game not unlike this back in elementary school - it was in Visual Basic, if I'm not mistaken. It was called "Shoot Oscar". There was only one roughly-drawn 2D (it was the 90s, c'mon) face that was supposedly of my arch-nemesis from the 4th grade (one had to use imagination to associate a specific individual with _that_ face) and with a push of a button you could shoot him in the face with either a pistol, a shotgun or an automatic rifle (1 round, 4 shells and continuous fire respectively). Then, based on after how many bullets one would attempt to exit the game, it would provide a measure of how much one 'hates Oscar':
"Wow, you must love Oscar, you shot him only (1-10) times" "It seems you don't like Oscar, you shot him (10-100) times" "You must really hate Oscar, you shot him (100+) times"
The game was a hit among my fellow nerdy classmates, as it generated quite the exchange of floppy disks. Now I guess I should've stayed in business after all.
>> ^jimnms: I guess you didn't see the big letters "PLAY THE GAME ONLINE NOW!" in that link where it lets you, um, you know, play the game.
It's only a demo. It doesn't have the full screen cutscenes that are shown in the news story, but it's still awesome. I can't wait to buy the full game and (spoiler)!
I actually made a game not unlike this back in elementary school - it was in Visual Basic, if I'm not mistaken. It was called "Shoot Oscar". There was only one roughly-drawn 2D (it was the 90s, c'mon) face that was supposedly of my arch-nemesis from the 4th grade (one had to use imagination to associate a specific individual with _that_ face) and with a push of a button you could shoot him in the face with either a pistol, a shotgun or an automatic rifle (1 round, 4 shells and continuous fire respectively). Then, based on after how many bullets one would attempt to exit the game, it would provide a measure of how much one 'hates Oscar':
"Wow, you must love Oscar, you shot him only (1-10) times"
"It seems you don't like Oscar, you shot him (10-100) times"
"You must really hate Oscar, you shot him (100+) times"
The game was a hit among my fellow nerdy classmates, as it generated quite the exchange of floppy disks. Now I guess I should've stayed in business after all.
if a company made and released this game, it'd make a profit.
Damn it.
Aw, man. When I saw the title I thought they had finally created the world's first porno simulator.
Damn it.
hmm...nope.
sad fact:
if a company made and released this game, it'd make a profit.
QFT. If NinjaBread Man is a game, then *anything* can be a game.
I'll give you guys a hint: it involves his face.
Aw, man. When I saw the title I thought they had finally created the world's first porno simulator.
Damn it.
Wtf. You best be trollin.
>> ^EDD:
Fun fact:
I actually made a game not unlike this back in elementary school - it was in Visual Basic, if I'm not mistaken. It was called "Shoot Oscar". There was only one roughly-drawn 2D (it was the 90s, c'mon) face that was supposedly of my arch-nemesis from the 4th grade (one had to use imagination to associate a specific individual with _that_ face) and with a push of a button you could shoot him in the face with either a pistol, a shotgun or an automatic rifle (1 round, 4 shells and continuous fire respectively). Then, based on after how many bullets one would attempt to exit the game, it would provide a measure of how much one 'hates Oscar':
"Wow, you must love Oscar, you shot him only (1-10) times"
"It seems you don't like Oscar, you shot him (10-100) times"
"You must really hate Oscar, you shot him (100+) times"
The game was a hit among my fellow nerdy classmates, as it generated quite the exchange of floppy disks. Now I guess I should've stayed in business after all.
Hard to tell who they're actually parodying here, but hilarious anyway
gta?
to be honest...I'd play that game. I played wow after all.
I guess you didn't see the big letters "PLAY THE GAME ONLINE NOW!" in that link where it lets you, um, you know, play the game.
It's only a demo. It doesn't have the full screen cutscenes that are shown in the news story, but it's still awesome. I can't wait to buy the full game and (spoiler)!
>> ^cyberscythe:
I played this game last week. It was super hard, and I had to look up a walkthrough on how to beat the third boss.
I'll give you guys a hint: it involves his face.