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The Uncanny Valley Is Nearly Crossed. Related Videos

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The Uncanny Valley is nearly crossed.
published by therealblankman 1 month ago • 943 views
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The most realistic cg facial animation yet? Wow.
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For most of the video the sound is really quiet. Turning sound way up was bad idea, the sudden LOUD scream almost made me drop my drink.


written by coreburn  | 1 month ago | CH
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Downvote for screaming in my fucking ear!


written by K0MMIE  | 1 month ago | CH
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I find the real girl in this video to be extremely hot. Anyone else?

As for the technology, it still looks way wrong when the characters smile.


written by budzos  | 1 month ago | CH
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I can still tell it's not real.


written by rottenseed  | 1 month ago | CH
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I would have to say that these folks walked down to the bottom of uncanny valley and built a cabin there, I hear the fishing is good. I hope they start walking up the other side soon.


written by dgandhi  | 1 month ago | CH
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I don't think the OP understands what "uncanny valley" is. It's not somewhere you want to be, it's where photo real human CG characters are currently stuck; where people's reaction to the "photo real" character is a sense of loooking at an automoton or zombie.


written by budzos  | 1 month ago | CH
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The lips give it away that it's not real imo. Still great stuff.


written by dannym3141  | 1 month ago | CH
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not very close to the real face. The real face is much more expressive and twitchy. Muscles and tendons can be seen moving in the real face. Matrix, other movies and some game cinematics have been better already. -karl


written by swedishfriend  | 1 month ago | CH
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I wouldn't say that others have done it better, but this is still a long way from getting out of the valley.


written by MaxWilder  | 1 month ago | CH
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I don't find it particularly 'real' as such, I have seen better than this. The impressive thing is that it's an auto generated animation based on the actor, and in that, for the fine level of detail it achieves it's impressive.

But no, not that realistic.

Also, I think the poster does indeed understand what the uncanny valley is. They're suggesting that this is really close to being so good that we stop having the revulsion reaction to the cg character and start accepting it as human. (see the graph on the wikipedia page to understand what we're on about)


written by spoco2  | 1 month ago | CH
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I would forgive all--even the scream--if she were virtually topless.


written by quantumushroom  | 1 month ago | CH
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All it would take for this thing to cross the uncanny valley would be a bit more work with the eyes. They're just not "alive." Really, though, that's just an engineering problem; it's just a somewhat more fine-tuned version of what they have already done.


written by HadouKen24  | 1 month ago | CH
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Image Metrics was featured on the CGSociety website.

http://features.cgsociety.org/story_custom.php?story_id=4480


written by ricin  | 1 month ago | CH
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It's still missing something in the eyes.


written by Kaigen  | 1 month ago | CH
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Well, the animation system looks incredible. Now they just need to develop a better audio normalization algorithm.


written by Spiff  | 1 month ago | CH
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the uncanny valley will always be there as long as game developers are too lazy to animate their mocap stuff properly. There are some painful mocap performances out there that do not match at all with the models they are put in to, especially when it involves lipsynching, and it seems less and less like animators are willing to tweak them to make sure they even look right on the model they're going on!

Erm, I mean.. This is really neat! n.n


written by NicoleBee  | 1 month ago | CH
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Yeah, I think this is smack dab in the middle of the valley...


written by ridesallyridenc  | 1 month ago | CH
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