The King of Kong: A Fistful of Quarters in its entirety!





In the cutthroat world of Donkey Kong, only one can rule.

Apologies in advance for the sub par resolution, was appreciably watchable enough for me (considering the epic TO THE MAX type of film it is).
siftbotsays...

Promoting this video and sending it back into the queue for one more try; last queued Tuesday, January 27th, 2009 4:15am PST - promote requested by kulpims.

jmdsays...

I'm for a nostalgia vid but this vid irks me. These guys praise the game they are so good at when infact they havn't learned that the games actually sucked and are pretty flawed. The claim that they require such high eye hand coordination is a joke, the reaction time of these systems is pretty pitiful as are their graphics. The difficulty of playing the games had to do with the simple hardware and bad gameplay.

AnimalsForCrackerssays...

^ Exactly what competitively played game (single player) do you have in mind that fits your special criteria? The fact that you even mention graphics makes your argument sort of suspect in my mind. Of course games that were made in 1981 and earlier were limited by all sorts of technological hurdles, that is obvious. You're judging their gameplay by standards that didn't even exist when these games were in their prime. I still fail to see how that somehow means they require little or less skill than gaming today, once the quirks and idiosyncrasies (which ALL games have by the way, new or old) are learned/worked out. Bad gameplay from the game that virtually started the platforming genre? Pfft! I'll just assume that's your personal opinion unless you can objectively prove otherwise and that's fine if it is, we all take away something different from this wonderful new artform, barely in it's infancy.

If anything games seem to be getting easier with each technological flourish that comes along; less time & attention is payed to the meat and bones (gameplay) of a game and more attention to superficial perks (overemphasis on story, shiny graphics, redundant behaviors/gameplay mechanics for the sake of realism, complexity for complexity's sake, the list goes on, etc.) that are just that, perks. There's just way more breathing room for error in today's games as a result.

I think there's a sense of solidity & reliability & elegant simplicity in retro games that, for the most part, can't be matched by a vast majority of next gen games.

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