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New Scientist,wobbly,camera,fixed,smooth New technique to make shaky cam videos stable

New technique to make shaky cam videos stable

posted by cybrbeast 4 months ago • 3390 views
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This could make YouTube and Sift viewing a lot more pleasurable!

Computer scientists at the University of Wisconsin, Madison, and software giant Adobe have developed a technique that mixes 3D reconstruction with optical illusion to turn distinctive wobble of handheld camera footage into the smooth glide of a Hollywood tracking shot.

The process starts using off-the-shelf software called Voodoo Camera Tracker that can reconstruct a camera's path through 3D space from a video sequence.

Using that as a reference, the software then tries to distort each frame to create the way things would have looked were the camera to have been on that perfect, smooth path. -New Scientist Article

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Can we install it on our TVs to make "shaky-cam" bullshit shows like Battlestar Galactica more watchable?


written by MaxWilder  | 4 months ago | CH
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Ready in a few years' time? We are getting a glimpse of the *future.


written by nibiyabi  | 4 months ago | CH
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Adding video to channels (Future) - requested by nibiyabi.


written by siftbot  | 4 months ago | CH
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what do you mean future?
http://www.digilab.uni-hannover.de/docs/manual.html


written by shole  | 4 months ago | CH
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This is Paul Greengrass' worst nightmare.


written by Sarzy  | 4 months ago | CH
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This video sure could use it:

http://www.videosift.com/video/Bruno-Interviews-Ron-Paul




written by brycewi19  | 4 months ago | CH
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Cool research. Adobe research is a very strong group. I like that the article got a quote from an uninvolved (and famous) researcher.


written by rychan  | 4 months ago | CH
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Neat, but did you know you can also build or buy your own steadycam on the cheap?

http://steadycam.org/


written by quantumushroom  | 4 months ago | CH
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Amazing - these guys really need a new narrator though, I hate her voice.


written by EndAll  | 4 months ago | CH
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Just imagine how this could revolutionize the home sex video... no, actually, don't, bad idea.


written by spoco2  | 4 months ago | CH
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>> ^quantumushroom:
Neat, but did you know you can also build or buy your own steadycam on the cheap?

http://steadycam.org/

Yes, that is a nice solution, but do you really want to carry such a weight with you all the time? Many of the fun clips on YouTube were made in a spur-of-the-moment way, and it would be unlikely for those people to carry big steadycam equipment with them.


written by cybrbeast  | 4 months ago | CH
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Very cool - but I could see this being more of a server based software. An option for uploading to YouTube.

X Stableize footage.


written by dag  | 4 months ago | CH
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"current software stabilizes video by combining multiple frames"

It does? All I've seen are utilities that track fixed features in the video, then either fully stabilize the shot (for when there's no intended camera movement) or apply some type of gaussian filtering to the tracking data to weed out the random shake, then simply moving each frame around by the negative of the amount of shake motion detected. Of course you have to crop the footage afterwards, since the edges of the image will move inside the frame, and this won't remove motion blur, but usually it works fine and doesn't produce the artefacts shown in the video.


written by rebuilder  | 4 months ago | CH
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Now, if only it could eliminate that MTV Grind-style of shooting (a la Paul Greengrass comment above) with the constant guillotine/transverse/zoom bullshit that has somehow found its way into everything nowadays.


written by videosiftbannedme  | 3 months 4 weeks ago | CH
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The action scenes in Quantum of Solace are begging to be carressed by this technology.


written by Hyperdrive  | 3 months 4 weeks ago | CH
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>> ^rebuilder:
"current software stabilizes video by combining multiple frames"

It does? All I've seen are utilities that track fixed features in the video, then either fully stabilize the shot (for when there's no intended camera movement) or apply some type of gaussian filtering to the tracking data to weed out the random shake, then simply moving each frame around by the negative of the amount of shake motion detected. Of course you have to crop the footage afterwards, since the edges of the image will move inside the frame, and this won't remove motion blur, but usually it works fine and doesn't produce the artefacts shown in the video.


You took the words right out of my mouth


written by r10k  | 3 months 4 weeks ago | CH
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The stabilized video is kinda spooky looking. Like it was shot from a UFO.


written by Nebosuke  | 3 months 4 weeks ago | CH
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As someone who works in post production, let me just say HOLD THE FUCKING CAMERA STEADY. I'm tired of cleaning up your mess. Do your goddamn job right goddamn it. Fuck.

That is all.

Wait, that's not all. The software doesn't look like it's much of an improvement on the tools available now. it seemed that the first shot they stabilized was much tighter after the stabilization. I could achieve the same end product in After Effects 5 years ago. Also, they're saying in a few years time the amateur videographer can buy the software to make them look like a pro. How about you spend 15 minutes during those few years, save yourself the price of the software, and figure out how to hold a camera steady. It's really not that hard, really.


written by handmethekeysyou  | 3 months 4 weeks ago | CH
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I always laugh at people that can't tell the difference between shaky cam and handheld.

I love handheld in films. It creates a sense of reality and immersion that I think is great. Children of Men is a great example. Saving Private Ryan overall as well. Well composed shots that are simply handheld. Many films have had handheld shots over the years. Alien part 1 had a good number of handheld shots in it. Aliens as well. A bazzilion other films.

This is different from shaky zoomy crazyness. Paul Greengrass and others do tend to use a lot of long lens shakyness that can be a tad overboard. Michael Bay transformers action as well.

No one seems to understand this now though. Everyone jumps on the "i hate shakycam" wagon the moment they see a handheld shot. I don't want handheld to go away.


written by krelokk  | 3 months 4 weeks ago | CH
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No, there's a difference between real cinematography and "look at this cool camera work! Don't you feel immersed?" Zoomy-cam is just the logical extension of shaky-cam, where the director thinks jostling the picture is the same thing as providing excitement for the viewer. Maybe it fools you, but to me all it does is throw me out of the story.

There is no fucking reason for shaky "hand held" shots unless we are supposed to be watching footage from a camera that is part of the story, such as documentary footage. If there is no camera in the story, then the viewer should not be "aware" of the camera. The footage should be clean and semi-omniscient, like the narrative voice in a book. Novels are not presented in broken cursive with bad spelling, and movies should not be presented in unstable hand held shots.

If you need a lot of flexibility in an action shot, get a steadycam. It provides a sense of immediacy and proximity, and doesn't aggravate. Use it!


written by MaxWilder  | 3 months 4 weeks ago | CH
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Do they have something which can make my friends cool on video


written by deathcow  | 3 months 4 weeks ago | CH
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>> ^deathcow:
Do they have something which can make my friends cool on video


LSD.


written by supersaiyan93  | 3 months 4 weeks ago | CH
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