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motion,capture,3d,clothing,dancing,movement,cameras,tech,neato,cgi Motion Capture without markers, Awesome!

Motion Capture without markers, Awesome!

posted by BicycleRepairMan 1 year 6 months 1 week ago • 2660 views
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A new motion-capture technology could allow even low-budget film makers to use sophisticated animation.
http://technology.newscientist.com/article/dn14007

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With this technology, imagine the realistic CG movies that artists could produce. Very nice.


written by Obsidianfire  | 1 year 6 months 1 week ago | CH
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Neato. *promote


written by dag  | 1 year 6 months 1 week ago | CH
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Promoting this video and sending it back into the queue for one more try; last queued Thursday, May 29th, 2008 9:26am PDT - promote requested by dag.


written by siftbot  | 1 year 6 months 1 week ago | CH
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"We are even able to track the detailed shape of a girl wearing a skirt"

...


written by winkler1  | 1 year 6 months 1 week ago | CH
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>> ^Obsidianfire:
With this technology, imagine the realistic CG movies that artists could produce. Very nice.


And the video games.


written by NetRunner  | 1 year 6 months 1 week ago | CH
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While good for cgi playback this wouldn't be good for games imo becuase it doesn't capture the point-to-point joint relationships that are needed to generate -new- random movements based on players joystick, mouse, or keyboard input.

They do say they "estimate" and apply a (rather crude looking) skeleton after capture, but they only show it doing the same recorded movement as before. My guess is it's because it doesn't look very good when the model deforms horribly as it tries to do any new un-recorded movement.

Basically ya still gotta be able to calculate the precise interactive relationships of foot, ankle, knee, hip, shoulder, head, elbow, wrist, fingers. Polygons rule!


written by Memorare  | 1 year 6 months 1 week ago | CH
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and i bet the dancing girl looks weird if her hair isn't tied up.

but anyway this is cool, at least while we wait for the console that can do a gajillion polygons and realtime physics of skirts and hair. and water. oh yeah. i'm waiting.


written by MINK  | 1 year 6 months 1 week ago | CH
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MINK, until then, I guess we'll just have naked bald chicks running around in a dry pool, eh?


written by shatterdrose  | 1 year 6 months ago | CH
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Tags for this video have been changed from 'motion, capture, 3d, clothing, dancing, movement, cameras' to 'motion, capture, 3d, clothing, dancing, movement, cameras, tech, neato, cgi' - edited by lucky760


written by siftbot  | 1 year 6 months ago | CH
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Quite a neat bit of *engineering.


written by lucky760  | 1 year 6 months ago | CH
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Adding video to channels (Engineering) - requested by lucky760.


written by siftbot  | 1 year 6 months ago | CH
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Motion capture sucks. It never looks as good as decent quality animation and if you're going to use realistic human styled characters moving in ways humans can move (ie no superhero moves, cartoony moves or exaggerated movement) then you should just be filming with real actors.

This is why Beowulf and Polar Express sucked.

Aside from which, most motion capture is not clean, it needs an animator to fix all the little issues that occur anyhow. See Max Steel Season 3 Episode 1 where Max and Kat are fighting with staffs down a staircase and onto pilings for an example of "motion capture" that's actually about 75% properly animated because it's nearly impossible for the mocap crew to actually perform that crap. Believe me it would have been less animation work to just animate it from the beginning.


written by Drachen_Jager  | 1 year 6 months ago | CH
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The (motion captured) woman clearly went to salsa class..


written by Eklek  | 1 year 6 months ago | CH
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"Enables capturing of complex jazz dance performances" Oh thank god... I'd been waiting ALL THESE YEARS for the ability to do so. Thankyou, Thankyou... now I can capture the hours of jazz dancing I've always dreamed of.


written by spoco2  | 1 year 6 months ago | CH
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