Motion Capture without markers, Awesome!
tags:A new motion-capture technology could allow even low-budget film makers to use sophisticated animation.
http://technology.newscientist.com/article/dn14007
http://technology.newscientist.com/article/dn14007








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With this technology, imagine the realistic CG movies that artists could produce. Very nice.
And the video games.
They do say they "estimate" and apply a (rather crude looking) skeleton after capture, but they only show it doing the same recorded movement as before. My guess is it's because it doesn't look very good when the model deforms horribly as it tries to do any new un-recorded movement.
Basically ya still gotta be able to calculate the precise interactive relationships of foot, ankle, knee, hip, shoulder, head, elbow, wrist, fingers. Polygons rule!
but anyway this is cool, at least while we wait for the console that can do a gajillion polygons and realtime physics of skirts and hair. and water. oh yeah. i'm waiting.
This is why Beowulf and Polar Express sucked.
Aside from which, most motion capture is not clean, it needs an animator to fix all the little issues that occur anyhow. See Max Steel Season 3 Episode 1 where Max and Kat are fighting with staffs down a staircase and onto pilings for an example of "motion capture" that's actually about 75% properly animated because it's nearly impossible for the mocap crew to actually perform that crap. Believe me it would have been less animation work to just animate it from the beginning.