PhysX is a physics platform by Ageia, a company that produces a PPU (Physics Processing Unit), just like a GPU only for physics. With one of these cards it's possible to render this in real time.
Yeah, but its hard pressed to spend ANOTHER couple hundred on another card for your computer after dropping a few hundred on a nice video card. Still neat technology
Yes I agree, it is a bit over the top to buy a PPU, especially considering that only a few games really support it. I see more future in graphics cards taking over physics calculations.
I see more future in multi-core processors taking over everything. It's such a waste to have specified processors for these things. When one is used less it's just sitting there waiting for a job. Now a 80-core processor could distribute tasks evenly onto all processors = no more bottlenecks.
This was built with PhysX physics engine, formerly know as Novodex. It's a physics engine like Havok, but can utilize the PhysX add-in card, which is made by Ageia, and is indeed in real-time.
For now game developers only use it as eye-candy, though. Otherwise we'd all be "forced" to buy one of those. If someone made a mod for the software, present-dat videocards could render this in real-time as well.
]]>http://www.neatorama.com/2009/11/24/make-terrariums-planters-from-light-bulbs/feed/3http://www.neatorama.com/2009/11/24/make-terrariums-planters-from-light-bulbs/The World’s Most Luxurious Airlines
]]>http://www.neatorama.com/2009/11/24/make-terrariums-planters-from-light-bulbs/feed/3http://www.neatorama.com/2009/11/24/make-terrariums-planters-from-light-bulbs/The World’s Most Luxurious Airlines
It's such a waste to have specified processors for these things. When one is used less it's just sitting there waiting for a job.
Now a 80-core processor could distribute tasks evenly onto all processors = no more bottlenecks.
For now game developers only use it as eye-candy, though. Otherwise we'd all be "forced" to buy one of those. If someone made a mod for the software, present-dat videocards could render this in real-time as well.