Jace Hall, Ep 1: Duke Nukem Forever Sneak Peek!
tags:"Jace Hall lands an exclusive interview with George Broussard and Scott Miller of 3D Realms. He even gets to play Duke Nukem Forever, the game that’s been in development for over 12 years – and Jace has the footage to prove it! Also includes an interview with Greg Grunberg of 'Heroes'."
Fast forward like halfway.
From http://www.shacknews.com/onearticle.x/53010 and http://digg.com/gaming_news/New_Duke_Nukem_Forever_Footage_Released ...
Fast forward like halfway.
From http://www.shacknews.com/onearticle.x/53010 and http://digg.com/gaming_news/New_Duke_Nukem_Forever_Footage_Released ...








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As for single player FPSes being dead... ummm, Bioshock? Crysis? Call of Duty 4? We may not get the type of volume we got, say, five years ago, but that's just because top-shelf FPSes take a lot more time/money to develop than they used to.
That's what I hope for anyway.
Of course, we may also find that those of us who loved the original find this one to be really quite pathetic and puerile as we've all grown up whereas the developers seem to be perennially stuck in the minds of 16 year olds.
To be brief in my responses:
Bioshock was the spiritual successor to System Shock 2, which if I hadn't played, would probably have been a sequel I enjoyed (beyond the aesthetics). It was much more dilute than it's predecessor in the RPG game mechanics aspects and far more linear in the level design. The fact that there wasn't any real specialisation or player classes made things like the psychic powers effectively just more reskins of shotguns and rocketlaunchers.
Crysis is exactly the sort of thing I'm referring to. It looks amazing, yes... But it boiled down to being another scripted on-rails ride once you got used to the graphics. It was fresh in Doom 1/2 and even as far as Duke3D, but beyond that, the innovation really stagnated (another e.g. is Prey)
Call of Duty 4 isn't one i've played yet, but I am very keen to try for the multiplayer aspect. Like Battlefield 2, your soldier improves with experience, unlocking new abilities/weapons/etc. This is what makes the game replayable, giving a sense of acheivement and status in a community. Which is why I carefully noted 'Single player FPS' as being the dead genre. The single player part of CoD4 I can pretty much assume is like I've mentioned above
I look forward to seeing more than a few seconds of it in the future and being proven wrong.