The development of video games, particularly Prince of Persia.
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What they described about motion capturing was basically correct, but they did not show motion capturing in the video. MoCap is done by performers (not the animators) in black suits with what looks like ping pong balls glued on all over, and on any weapons they are using. Scanners capture the movements and the animators get these MoCap files to edit and filter and massage to create very realistic animations in their animation software. My cousin actually works at on of EA's MoCap studios. What they showed on the video was traditional hand animation where all the animation is done by hand.
That looked like Ubisoft's Montreal studio there, and I have to say that place is beautiful. Upvote!
To put it a bit more in to perspective: On my last project, there were 150+ total developers. Of those, 3 were full time animators. When I was at Lucas Arts, they had a staff of around 5 animators for the entire company. I know animators do an important job and I also know it's easy to show what they do, but the emphasis was a bit disproportional in this segment.
anyhow, I like that they gave a nice overview of some stuff and did not try and vilify the industry
Haha at -2:56
Lol. I remember it. I think it's on VS somewhere.
EDIT: here it is: http://www.videosift.com/video/Tighten-up-those-Graphics