However, I noticed something odd about the crowd nosies. If you listen closely, part of the crowd audio is most definitely taken from Roller Coaster Tycoon. First noticed around 1:40.
I don't know if anyone else played that game enough to recognise the sounds.
i tried to submit this yesterday but obviously i'm not able to trim the embed code in a way so that it works. i try submitting every once in a while but never succeed, and now i see the clip itself works so i cannot longer lie to myself and convince me it's not my fault ;-)
You destroyed my well put together building of lies to myself arvana, shame on you :-P
<em>>> <a rel="nofollow" href='http://www.videosift.com/video/Fantastic-animated-building-projection#comment-817213'>^Maze</a>:<br />Really cool..<BR><BR>However, I noticed something odd about the crowd nosies. If you listen closely, part of the crowd audio is most definitely taken from <A rel="nofollow" href="http://en.wikipedia.org/wiki/RollerCoaster_Tycoon" rel=nofollow>Roller Coaster Tycoon</A>. First noticed around 1:40.<BR><BR>I don't know if anyone else played that game enough to recognise the sounds. <IMG class=smiley src="http://static1.videosift.com/cdm/emoticon/smile.gif"><BR></em>
Very cool... but as I commented on another one of these.
Bloody camera person, just frame the whole damn building and HOLD IT THERE. Zooming in and out on bits destroys the overall feel of what's being done here. It's a show that's DESIGNED for you to be standing there and watching it as a whole. You as a bystander can't do this zooming around with your eyes, so why the hell would you do it as a camera man.
It's the same painful affliction that directors who cover synchronized dancing or large scale shows have, they can't stop themselves. They think the audience will get bored if we're allowed to watch the whole thing with a static shot... grrrrrrrrrr
This is visually awesome, but I think it must be a proof-of-concept piece for a 3D post-production software package. That would explain the camera movement to show how well it stays synchronized. A building with such a regularized grid makes a perfect choice as well.
The reason I think so is that when elements move in and out significant distances, the perspective on those elements looks proper for the camera position, even when the camera is viewing the building from an oblique angle to one side. There is no way to make a flat projection do this from every viewing angle.
I noticed the RollerCoaster Tycoon crowd noises too. The kid's voice at 2:01 is a stark reminder of how many hours I must have played that game, in order to get the background sounds stuck in my head! (The same sound even repeats at 4:18.)
It's a wonderful projection - if it is a projection... I can't help thinking it's post-production though. either way, it's mesmerising to look at, so I don't really mind!
Tags for this video have been changed from 'building, facade, projection, animation, shadow, trompe loeil' to 'building, facade, projection, animation, shadow, trompe loeil, hamburg, germany' - edited by maatc
However, I noticed something odd about the crowd nosies. If you listen closely, part of the crowd audio is most definitely taken from Roller Coaster Tycoon. First noticed around 1:40.
I don't know if anyone else played that game enough to recognise the sounds.
You destroyed my well put together building of lies to myself arvana, shame on you :-P
Any valid reason not to leave that place? EVER?
I thought those laughs seemed familiar!
Bloody camera person, just frame the whole damn building and HOLD IT THERE. Zooming in and out on bits destroys the overall feel of what's being done here. It's a show that's DESIGNED for you to be standing there and watching it as a whole. You as a bystander can't do this zooming around with your eyes, so why the hell would you do it as a camera man.
It's the same painful affliction that directors who cover synchronized dancing or large scale shows have, they can't stop themselves. They think the audience will get bored if we're allowed to watch the whole thing with a static shot... grrrrrrrrrr
The reason I think so is that when elements move in and out significant distances, the perspective on those elements looks proper for the camera position, even when the camera is viewing the building from an oblique angle to one side. There is no way to make a flat projection do this from every viewing angle.
It's a wonderful projection - if it is a projection... I can't help thinking it's post-production though. either way, it's mesmerising to look at, so I don't really mind!
This is the building (Galerie der Gegenwart)
My wife is starting to get suspicious because it hits arvana yet again, but I just have to give this a *promote
Edit: It´s well worth watching this over on VIMEO in HD as well!