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genetic algorithms,fitness measurement Evolution of a Virtual creature: 1070 generations

Evolution of a Virtual creature: 1070 generations

posted by oxdottir 1 year 9 months 2 weeks ago • 1070 views
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For this project, Lee Graham, of Carleton College, in Ottawa, generated a random creature made of solids that look like a bunch of boxes, with locomotion algorithmically defined in an intuitive way. With the fitness measurement being "distance travelled" he shows the best creature after 1, after 3, after 10, and ultimately after 1070 generations (and several more intermediate values).

It's quite interesting to watch the creature get more and more sleek and less baroque. The music is Pop Science by Devin Anderson.

For more on genetic algorithms used to produce art (including a fair amount of math), see http://www.videosift.com/video/Google-talks-Scott-Draves-on-technical-details-for

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teehee, I can see hims two pp's


written by rottenseed  | 1 year 9 months 2 weeks ago | CH
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i love the blind watchmaker syndrome - it appears that what originally looked like the 4 limbs turned out not to be the means of locomotion at all.


written by J-Rova  | 1 year 9 months 2 weeks ago | CH
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interesting. but omg they desperately need to update the rendering engine so you can see what in hell is going on. have the school download a public domain copy of quake2 or something, geez.


written by Memorare  | 1 year 9 months 2 weeks ago | CH
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Neat vid, tasty music!


written by cheesemoo  | 1 year 9 months 2 weeks ago | CH
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Cool vid, but Karl Sim's 1994 Virtual Creatures is better..better narration, graphics and Battlebots action.


written by winkler1  | 1 year 9 months 2 weeks ago | CH
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so is the ideal way to move here, a quadraped with springy planks in the middle? many insects use this kind of locomotion, particularly treehoppers. i think there might be some vertebrates too, maybe a lizard? can't remember


written by 8727  | 1 year 9 months 2 weeks ago | CH
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who voted for this video
oxdottir  - Fjnbk  - siftbot x27

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