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Fatality,Mortal Kombat,DC,MK Every Single Mortal Kombat vs DC Fatality
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I mean it. MK:DA has some fun gameplay and they tried to go back to their roots, but they still failed to make blood look good in 3D. However, having it stay was definitely fun, but they should have removed it at the beginning of every fatality.
Midway just can't make a Mortal Kombat game anymore because NO ONE REMEMBERS WHAT MADE MORTAL KOMBAT A GOOD GAME IN THE FIRST PLACE!
If they'd just do some really thoughtful, unique, shocking gore with some similarly non-cookie-cutter combat along with stage fatalities that aren't all boring bullshit like the new ones, such as re-doing impalement and adding realtime interaction with making the opponent get impaled, decals for entry wound/exit wound, arterial spray and blood gobs spraying out on contact with a new graphic of blood dripping out through the exit wound, blood smearing on clothing/spikes/etc, animated decals for bleeding wounds from impalement, actually decent blood splat animations for contact with the ground similar to the way it used to be in the 2D days).... and much more... I think people would actually be interested again.
Basically, THIS level of detail is what is LACKING in these new games! It's all cookie-cutter crap that's just recycled over and over, like some bullshit yearly football game!
I once had an idea of mine get implemented into a game. It was called Blood, and was developed by Monolith Software.
Initially their blood didn't make any contact with the ground, and just disappeared. I hate that. I was in the closed beta, and I sent them an email telling them the importance of having blood always make contact with the ground. I gave them an example of how shitty it is when that happens by mentioning Primal Rage and it's console ports. I also mentioned that due to it being developed on the Build engine, they'd have to match or exceed Duke Nukem 3-D's gore in order to be successful.
They then actually did it. It looked good. Unfortunately, sometimes in the game there's an arterial spray when you shoot someone and the way it worked wasn't compatible with such animations. Some higher-up scrapped it. It would have been better to have just dropped it on the arterial spray, but oh well.
They also implemented the ability to kick a decapitated head around in multiplayer due to my suggestion. I told them that Hexen had set a precedent that they had to live up to. It involved actually programming some kind of scripted physics-like behavior for the head being kicked/rolling, but they actually did it.
Back then you could actually talk to developers and maybe even get your idea heard. These days, all that ever happens is a large group assembles, money is the goal, artists have really gay ideas about how thing should look (in MK's example, at least), designers don't notice things like how shitty it looks when Scorpion's spear goes into someone's throat in the next-gen Mortal Kombat game, and it seems like no one ever actually says anything about how shitty the game they're working on is.