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physics,engine,lucas,arts,gc 2006,demo Euphoria physics engine GC 2006 demo

Euphoria physics engine GC 2006 demo
posted by pyrex 2 years 5 months ago • 11487 views
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what graphics engine is this using?


written by Oatmeal  | 2 years 5 months ago | CH
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From Lucas press release:
Complementing euphoria will be Pixelux Entertainment's Digital Molecular Matter (DMM) technology, which brings a level of realism to next-gen games never seen before by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.


I'm guessing PS3 and/or Xbox360 sometime this fall.


written by joedirt  | 2 years 5 months ago | CH
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Actually, I found this article on all the Lucas acquired technologies. The video above demonstrates the first two the bought, euphoria is Indy Jones dancing around, and DMM is the crap breaking.

And to answer yer question:
IGN: So just to be clear, who specifically is developing this engine? Is it LucasArts internally using the tools provided by its partners, or is it a more collaborative effort that's coming together in smaller pieces to make a larger whole?

Blackman: The engine is being developed internally here at LucasArts by experienced game development engineers. These are guys that have worked on many, many games in the past and guys who have worked on a number of really big titles. What we're doing is bringing in Pixelux's DMM technology and NaturalMotion's euphoria and combining them with a variety of different techniques that ILM uses. We honestly believe that using these technologies will result in better games.



written by joedirt  | 2 years 5 months ago | CH
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so give me the straight talk here, this is good for CGI breasts right


written by deathcow  | 2 years 5 months ago | CH
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Is it just me, or is the sound/synch off?
Still, good stuff!


written by firefly  | 2 years 5 months ago | CH
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I really wish LucasArts would be back to making great games. I miss the times back when they ruled.
And this technology shows some promise. We'll see.


written by EMPIRE  | 2 years 5 months ago | CH
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deathcow, our minds think alike, and yes, im guessing they can do real breasts, seeing as they already can do a silicone jarjar


written by leeweek  | 2 years 5 months ago | CH
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I bet you it was the first thing they did.


written by darksun  | 2 years 5 months ago | CH
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CGI breastseses (in a pre-rendered movie context) are a different story than dynamically using physics engine to make them react realistically on the fly in a videogame. The technology itself has been around for awhile...I'm glad it's finally evolving to this state (to include living skeletal/muscle animation in player characters and what would normally be completely static + lifeless backrounds/environments), dunno if this engine includes fully dynamic destructible terrain or not but I'm surpised we haven't arrived to that point by now. Red Faction gave us a small and limited taste of the many new gameplay options that open up with it. Also hope they liscense their physics technology to other more "capable" devs. Knowing Lucasarts, probably not though.


written by AnimalsForCrackers  | 2 years 5 months ago | CH
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Don't know how I could've missed that, I thought I had seen every clip about Euphoria. Well, the DMM stuff is pretty impressive too, but animation of characters is everything I care about at the moment. I long for characters who really walk on the ground and don't look like an animated doll hovering above ground.


written by pragmatick  | 2 years 5 months ago | CH
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Mmmmm, boobies! I mean bridges!

Upvote for complementary JarJar destructive techniques!


written by Halon50  | 2 years 5 months ago | CH
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Hate to be a downer, but it's not really that impressive compared to many current engines. Not to mention the presenter and moderator are so saccharin I wanted to stick my head in microwave.


written by DudeMan  | 2 years 5 months ago | CH
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The commentator was right. It does look like everything is moving to slow. Normal stuff, at least under Earth's gravity, falls much faster.
Does look pretty impressive though. I wonder how it compares to the Crysis engine.


written by cybrbeast  | 2 years 5 months ago | CH
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They do that for presentation. It would not be so impressive if it was in real time. I think you can expect that to be changed in the final game, after all it's just a tech demo.


written by pragmatick  | 2 years 5 months ago | CH
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dead


written by gorgonheap  | 1 year 10 months 1 week ago | CH
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I mean *dead


written by gorgonheap  | 1 year 10 months 1 week ago | CH
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This published video has been declared as non-functional; embed code must fixed within 2 days or it will be sent to the dead pool - declared dead by gorgonheap.


written by siftbot  | 1 year 10 months 1 week ago | CH
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Nice, the wikipedia article dircets the link for a video of euphoria animation to this page.


written by Oatmeal  | 1 year 9 months ago | CH
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So cool. I'd like to see this stuff in a SecondLife type environment with with my goggles and haptic gloves. (haptic pants anyone?)

*videogames *promote


written by dag  | 1 year 8 months 4 weeks ago | CH
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Promoting this classic video back to the front page; last published Wednesday, January 31st, 2007 5:00am PST - promote requested by dag.

Adding video to channels (Videogames) - requested by dag.


written by siftbot  | 1 year 8 months 4 weeks ago | CH
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This tech should be as ubiquitous as havock physics.

*promote


written by 8383  | 1 year 3 months 2 weeks ago | CH
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Invocations (promote) cannot be called by Zeph because Zeph is not privileged - sorry.


written by siftbot  | 1 year 3 months 2 weeks ago | CH
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