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sixense,motion,tracking,interactivity,movements,controller,00s,presentation,usa Awesome new motion tracking (Sixense)
playlists with this video the Machine by Eklek
• Augmented Reality by dag
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- mauz15
- siftbot
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I really wanna see the code...
I always thought the holy grail of input devices was to make it as transparent to the user as possible. An input device translates my intentions to an on screen action, the more difficult that is, the more the game's challenge becomes a gaming of the input device.
The applications of this motion sensing technology is really limited to games of physical dexterity. You could of course make a non-advanced mode--as the speaker put it--where the device's input is filtered and dumbed down, but then why not use a different input device that didn't require so much effort. For example, I wouldn't want to play Counter-Strike like this for more than the 10 minutes it would take for the gimmick to wear off.
Yes I think you do not understand it. It is the first one of its class that I have seem. It is an abs positioning system rather then relative like the others. Which allows you to do allot of the cool stuff he was showing which will be implossible with the other systems.
Whether this is practical or is going to replace the mouse one day. I am not so sure about that. The cool thing about the mouse is that with very limited movement you can get allot of the effect. Touch screen and such are more uncomfortable but they do provide more expression.
The device that needs to replace the mouse has to be a device that with very limited movement/effort can do allot. I think is going to have to be something that connects more directly to your brain even more so than your own hand.
I am underwhelmed by it, therefore, I must not understand it. I would love to hear an elaboration on that thought process.
I can appreciate the technology and engineering that the video demonstrates, and I can appreciate the advances they are making over the current (aka Wii) technology. But I don't see it bringing anything positive to the genres of games I play, therefore I am not excited about, aka, underwhelmed.
Hand-writing recognition is another technology I constantly find underwhelming. I can easily type much faster than I could write with a pen. So I don't find there anything to be exciting about it.
The advancement in technology makes it "more natural" by making it like something that people already know how to do. But the cost of reducing the learning curve comes at a heavy price: it is not as good of an interface.