A geophysical survey of the World of Warcraft
tags:Not surprisingly, the World of Warcraft is quite small and dense.

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WoW,geophysics,general relativity,lecture A geophysical survey of the World of WarcraftA geophysical survey of the World of Warcrafttags:Not surprisingly, the World of Warcraft is quite small and dense.
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He even uses terms that I use in my post like "tape measure". He used the same methodology that I did, except I didn't have to make assumptions about the size or speed of characters. He's wrong that Warcraft doesn't have native units, it DOES. Distances for abilities are all expressed in yards.
To be fair, he does verify that Azeroth has the same gravitational acceleration as Earth, which I did not do. I didn't bother to consider things like density of the world because, like I say in my post, it seems more like a flat world because the sun sets at the same time everywhere.
I thought this was hilarious and very well done! great find
Some questionable assumptions there, mate. First of all, I wouldn't call the standard pace of forward movement in WoW "walking speed" and second, who says the map shows a whole planet and not just the parts that are "discovered"?
That's what I asked a friend. "How do we know that the known map of Azeroth doesn't just show one hemisphere?" Also, when he referred to the edge of the world, I'm pretty sure he was in Outlands, which is another planet all together.
You can toggle your character's speed, though. Default is running speed, but in the basic interface you can change it to a walk using the "/" button. So that seems like a reasonable way to measure distance. What I want to know is how he measured the height of the tower that the tauren jumped off of.
>> ^Rugil:
Some questionable assumptions there, mate. First of all, I wouldn't call the standard pace of forward movement in WoW "walking speed" ...
... Default is running speed, but in the basic interface you can change it to a walk using the "/" button. So that seems like a reasonable way to measure distance. ...
Thank you for mentioning that. Remember the guy said 18 minutes to span elwynn.
After noticing this I realized it's because all the larger objects like buildings, trees, mountains, etc. cast static shadows onto the ground. If the light source in the sky moved to the other side of the sky it would look completely off (though note, as of a recent patch you can set all shadows to dynamic ones).
I do love though that they have a 24 hour day / night cycle.
Oh and that edge of the world isn't from Outland. If you go to Tanaris and use water walking due south from the zone (to clear the fatigue water) you can reach a small chain of islands (used to have a bottle on the island and when you clicked on it it read, 'How did you get here?'. Now it's easy to get there). If you go further south from there, you'll hit 'the edge of the world'. There's probably other spots like that too.
...not that I used to play a lot or anything.....