1981 - Impressive Early Computer Graphics

This video was shown to Disney Executives in early 1981; it is what convinced them to go ahead with the leading edge movie "TRON". It was a compilation of different programmers from the company called Triple I (Information International Inc.) This was way ahead of its time in many ways, CGI (Computer Generated Imagery) was still brand new at this level and most people had never imagined computer graphics of this complexity.
budzossays...

I'm really impressed by the animation on the juggler. Especially the little extra kick he gives right before he does his backflip. It almost looks as good as motion capture just for a moment.

Yeah SuperSaiyan I'm pretty sure back in these days you didn't get to see your animation in playback until you printed each frame one at a time, then scanned each printed frame one at a time through an optical printer onto a film reel.

Computer models back then were created through direct input of co-ordinate mapping in worldspace, meaning the "artists" would type in the 3-axis co-ordinate of each vertex in the geometry without seeing what it looked like.

After modelling was complete, animation worked the same way... animators would figure out the keyframes by timelining things on paper and with maquettes and stopwatches. Then they'd manually type in the position changes, frame-by-frame... there were no motion paths or CG tweens back then. That's why in Tron the computer animation basically conists of statuelike, singular objects sliding around in space, except for some of the CG tanks, which have a 1-degree of motion turret. It was way too much work to have articulated CG characters.

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