One of the only fantasy RPG conventions not included in Dragon Age is the thing about freedom--an open world to explore, where the main quest can get eclipsed by the much more interesting side quests. This was present in Oblivion, Morrowind, and the Baldur's Gate series, so I'm surprised no one's really commented on it. Dragon Age is incredibly focused on the main plot, which makes the few side quests totally out of place, such as helping an elf win over a girl he likes (while the horde of baddies just wiped out a neighboring town).
The physical area of the game seems tiny. There are less than 10 major areas to visit, and two of the towns I've seen so far have something like 10 buildings in them and 20 or so NPCs. It feels like I'm walking through Disney World. Within these small areas, you're always hemmed in to a single path much like the Final Fantasy series. While exploring a forest, you're stuck on the trails. What's so hard about making an open zone? Baldur's Gate 1 did it just fine.
The only way I can start to understand this game's appeal is by thinking back to Mass Effect, because I really enjoyed that game and the formula seems identical. I think the difference is originality and the script. Mass Effect was an original story (at least to me and most gamers) and the cutscenes were almost TV-worthy, whereas Dragon Age's story is familiar to just about everyone and is executed poorly.
Looks like he lined up over the Hudson as a precaution while they did troubleshooting. I've read a lot of airplane crash accounts and there were cases where they should've considered the worst possible outcome right away rather than try to fix their problem and resume normal flight.
The first part is absolutely my favorite MP scene, with the strangely hippie navy crew and the slowly-turning-pirate news anchor, it's like a sketch comedy symphony.
"If you feed people wallpaper paste for decades then you shouldn't be surprised that that's all they want to eat now." Great line, he should've saved it for his Dragon Age review.
I think his dislike of sandbox games is misplaced because none of those games he lists are real sandbox games. Sandbox games aren't supposed to have a linear primary goal at all, the goal is supposed to be the one you make up as you play it.
>> ^MaxWilder: I'm not sure how a true atheist could ever convert to theism, without a serious blow to the head or something. Once you realize Santa Claus isn't real, how can you go back? You can't force yourself to believe in order to gain fulfillment, and pretending doesn't help either.
If you're an atheist, then you know it doesn't matter what you believe or what you tell others you believe. Atheists decide what is important in life for themselves. Theists have put this false importance on belief.
For me those are the most inspiring atheists--those who can go to social religious events, who can get along in religious company, those that realize there are more important goals in life than declaring your beliefs (like Neil deGrasse Tyson for example).
>> ^ponceleon: So, what's the deal? If you are asked about something and it is wrong, wouldn't you just say "no actually, we don't believe in that."
That's easy--the real answer would make them seem silly. This indignant response is carefully crafted PR management.
Scientology is no different than any other religion.
It's a tough question. Every religion has some self-defense mechanisms against detractors. Every religion has some rituals that seem crafted to trick weak-minded people into belief. I would call Scientology a religion that has had an artifically long life through its focus on self-defense mechanisms and legal protections. Without its legal successes, its silly beliefs and malicious practices of punishment, exclusion, and coercion would have been public knowledge years ago.
Zero Punctuation: Dragon Age: Origins
The physical area of the game seems tiny. There are less than 10 major areas to visit, and two of the towns I've seen so far have something like 10 buildings in them and 20 or so NPCs. It feels like I'm walking through Disney World. Within these small areas, you're always hemmed in to a single path much like the Final Fantasy series. While exploring a forest, you're stuck on the trails. What's so hard about making an open zone? Baldur's Gate 1 did it just fine.
The only way I can start to understand this game's appeal is by thinking back to Mass Effect, because I really enjoyed that game and the formula seems identical. I think the difference is originality and the script. Mass Effect was an original story (at least to me and most gamers) and the cutscenes were almost TV-worthy, whereas Dragon Age's story is familiar to just about everyone and is executed poorly.
Police tasering almost leads to riot
Flight 1549 Computer Reconstruction.
Monty Python - Expedition To Lake Pahoe
Zero Punctuation: Uncharted 2 Among Thieves
Zero Punctuation: Brütal Legend
Reality TV Show to Convert Atheists
I'm not sure how a true atheist could ever convert to theism, without a serious blow to the head or something. Once you realize Santa Claus isn't real, how can you go back? You can't force yourself to believe in order to gain fulfillment, and pretending doesn't help either.
If you're an atheist, then you know it doesn't matter what you believe or what you tell others you believe. Atheists decide what is important in life for themselves. Theists have put this false importance on belief.
For me those are the most inspiring atheists--those who can go to social religious events, who can get along in religious company, those that realize there are more important goals in life than declaring your beliefs (like Neil deGrasse Tyson for example).
Scientology Rep. Can't Handle the Heat On Xenu, Storms Out
So, what's the deal? If you are asked about something and it is wrong, wouldn't you just say "no actually, we don't believe in that."
That's easy--the real answer would make them seem silly. This indignant response is carefully crafted PR management.
Scientology is no different than any other religion.
It's a tough question. Every religion has some self-defense mechanisms against detractors. Every religion has some rituals that seem crafted to trick weak-minded people into belief. I would call Scientology a religion that has had an artifically long life through its focus on self-defense mechanisms and legal protections. Without its legal successes, its silly beliefs and malicious practices of punishment, exclusion, and coercion would have been public knowledge years ago.