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<channel><title>Comments for &quot;Euphoria physics engine GC 2006 demo&quot; Video at VideoSift.com</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo</link>
<description>VideoSift: Online Video *Quality Control (22 comments listed)</description>
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<copyright>2008 videosift.com</copyright>
<pubDate>Thu, 20 Mar 2008 18:27:36 -0700</pubDate>
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<image><url>http://static1.videosift.com/videosift/i/sifter_small.gif</url><title>Comments for &quot;Euphoria physics engine GC 2006 demo&quot; Video at VideoSift.com</title><link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo</link></image>
<item><title>By Oatmeal</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86180</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/o/Oatmeal-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;what graphics engine is this using?&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>Oatmeal (http://www.videosift.com/member/Oatmeal)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86180</guid>
<pubDate>Wed, 31 Jan 2007 03:49:43 -0800</pubDate>
</item><item><title>By joedirt</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86188</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/j/joedirt-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;From Lucas press release:&lt;br /&gt; &lt;BLOCKQUOTE&gt;&lt;I&gt;Complementing euphoria will be Pixelux Entertainment's Digital Molecular Matter (DMM) technology, which brings a level of realism to next-gen games never seen before by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.&lt;/I&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt; &lt;br /&gt; I'm guessing PS3 and/or Xbox360 sometime this fall.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>joedirt (http://www.videosift.com/member/joedirt)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86188</guid>
<pubDate>Wed, 31 Jan 2007 04:32:24 -0800</pubDate>
</item><item><title>By joedirt</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86193</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/j/joedirt-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Actually, I found &lt;A rel=&quot;nofollow&quot; HREF=http://blogs.starwars.com/jawajoey/29&gt;this article&lt;/A&gt; on all the Lucas acquired technologies.  The video above demonstrates the first two the bought, euphoria is Indy Jones dancing around, and DMM is the crap breaking.  &lt;br /&gt; &lt;br /&gt; And to answer yer question:&lt;br /&gt; &lt;BLOCKQUOTE&gt;&lt;A rel=&quot;nofollow&quot; HREF=http://xbox360.ign.com/articles/721/721178p1.html&gt;IGN&lt;/A&gt;: So just to be clear, who specifically is developing this engine? Is it LucasArts internally using the tools provided by its partners, or is it a more collaborative effort that's coming together in smaller pieces to make a larger whole?&lt;br /&gt; &lt;br /&gt; Blackman: The engine is being developed internally here at LucasArts by experienced game development engineers. These are guys that have worked on many, many games in the past and guys who have worked on a number of really big titles. What we're doing is bringing in Pixelux's DMM technology and NaturalMotion's euphoria and combining them with a variety of different techniques that ILM uses. We honestly believe that using these technologies will result in better games.&lt;/BLOCKQUOTE&gt;&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>joedirt (http://www.videosift.com/member/joedirt)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86193</guid>
<pubDate>Wed, 31 Jan 2007 04:46:34 -0800</pubDate>
</item><item><title>By deathcow</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86200</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/d/deathcow-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;so give me the straight talk here, this is good for CGI breasts right&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>deathcow (http://www.videosift.com/member/deathcow)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86200</guid>
<pubDate>Wed, 31 Jan 2007 05:06:44 -0800</pubDate>
</item><item><title>By firefly</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86323</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/f/firefly-s.jpg?1220548554&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Is it just me, or is the sound/synch off?&lt;br /&gt; Still, good stuff!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;map name=&quot;google_ad_map_20081006095246&quot;&gt;
&lt;area shape=&quot;rect&quot; href=&quot;http://imageads.googleadservices.com/pagead/imgclick/20081006095246?pos=0&quot; coords=&quot;1,2,367,28&quot;/&gt;
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&lt;img usemap=&quot;#google_ad_map_20081006095246&quot; border=&quot;0&quot; src=&quot;http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-2778535148117178&amp;channel=1821671304&amp;output=png&amp;cuid=20081006095246&amp;url=http%3A%2F%2Fwww.videosift.com%2Frss2%2Fpost%2FEuphoria-physics-engine-GC-2006-demo%2Fcomments.xml&quot;/&gt;&lt;/p&gt;</description>
<dc:creator>firefly (http://firefly.videosift.com)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86323</guid>
<pubDate>Wed, 31 Jan 2007 12:29:52 -0800</pubDate>
</item><item><title>By EMPIRE</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86387</link>
<description>I really wish LucasArts would be back to making great games. I miss the times back when they ruled.&lt;br /&gt; And this technology shows some promise. We'll see.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>EMPIRE (http://www.videosift.com/member/EMPIRE)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86387</guid>
<pubDate>Wed, 31 Jan 2007 15:57:19 -0800</pubDate>
</item><item><title>By leeweek</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86546</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/l/leeweek-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;deathcow, our minds think alike, and yes, im guessing they can do real breasts, seeing as they already can do a silicone jarjar&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>leeweek (http://www.videosift.com/member/leeweek)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86546</guid>
<pubDate>Wed, 31 Jan 2007 23:11:53 -0800</pubDate>
</item><item><title>By darksun</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86800</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/d/darksun-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;I bet you it was the first thing they did.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>darksun (http://darksun.videosift.com)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-86800</guid>
<pubDate>Thu, 01 Feb 2007 11:47:58 -0800</pubDate>
</item><item><title>By AnimalsForCrackers</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87238</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/a/AnimalsForCrackers-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;CGI breastseses (in a  pre-rendered movie context) are a different story than dynamically using physics engine to make them react realistically on the fly in a videogame. The technology itself has been around for awhile...I'm glad it's finally evolving to this state (to include living skeletal/muscle animation in player characters and what would normally be completely static + lifeless backrounds/environments), dunno if this engine includes fully dynamic destructible terrain or not but I'm surpised we haven't arrived to that point by now. Red Faction gave us a small and limited taste of the many new gameplay options that open up with it. Also hope they liscense their physics technology to other more &quot;capable&quot; devs. Knowing Lucasarts, probably not though. &lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>AnimalsForCrackers (http://www.videosift.com/member/AnimalsForCrackers)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87238</guid>
<pubDate>Fri, 02 Feb 2007 07:32:55 -0800</pubDate>
</item><item><title>By pragmatick</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87281</link>
<description>Don't know how I could've missed that, I thought I had seen every clip about Euphoria. Well, the DMM stuff is pretty impressive too, but animation of characters is everything I care about at the moment. I long for characters who really walk on the ground and don't look like an animated doll hovering above ground.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>pragmatick (http://www.videosift.com/member/pragmatick)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87281</guid>
<pubDate>Fri, 02 Feb 2007 08:40:05 -0800</pubDate>
</item><item><title>By Halon50</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87282</link>
<description>Mmmmm, boobies!  I mean bridges!&lt;br /&gt; &lt;br /&gt; Upvote for complementary JarJar destructive techniques!&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>Halon50 (http://halon50.videosift.com)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87282</guid>
<pubDate>Fri, 02 Feb 2007 08:41:56 -0800</pubDate>
</item><item><title>By DudeMan</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87342</link>
<description>Hate to be a downer, but it's not really that impressive compared to many current engines.  Not to mention the presenter and moderator are so saccharin I wanted to stick my head in microwave.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>DudeMan (http://www.videosift.com/member/DudeMan)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87342</guid>
<pubDate>Fri, 02 Feb 2007 11:41:09 -0800</pubDate>
</item><item><title>By cybrbeast</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87406</link>
<description>The commentator was right. It does look like everything is moving to slow. Normal stuff, at least under Earth's gravity, falls much faster.&lt;br /&gt; Does look pretty impressive though. I wonder how it compares to the Crysis engine.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>cybrbeast (http://www.videosift.com/member/cybrbeast)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87406</guid>
<pubDate>Fri, 02 Feb 2007 14:19:58 -0800</pubDate>
</item><item><title>By pragmatick</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87676</link>
<description>They do that for presentation. It would not be so impressive if it was in real time. I think you can expect that to be changed in the final game, after all it's just a tech demo.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>pragmatick (http://www.videosift.com/member/pragmatick)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-87676</guid>
<pubDate>Sat, 03 Feb 2007 06:05:18 -0800</pubDate>
</item><item><title>By gorgonheap</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-199738</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/g/gorgonheap-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;dead&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>gorgonheap (http://www.videosift.com/member/gorgonheap)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-199738</guid>
<pubDate>Wed, 29 Aug 2007 14:15:46 -0700</pubDate>
</item><item><title>By gorgonheap</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-199739</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/g/gorgonheap-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;I mean *dead&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>gorgonheap (http://www.videosift.com/member/gorgonheap)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-199739</guid>
<pubDate>Wed, 29 Aug 2007 14:15:57 -0700</pubDate>
</item><item><title>By siftbot</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-199740</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/s/siftbot-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;This published video has been declared as non-functional; embed code must fixed within 2 days or it will be sent to the dead pool - declared dead by gorgonheap.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>siftbot (http://www.videosift.com/member/siftbot)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-199740</guid>
<pubDate>Wed, 29 Aug 2007 14:15:58 -0700</pubDate>
</item><item><title>By Oatmeal</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-227347</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/o/Oatmeal-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Nice, the wikipedia article dircets the link for a video of euphoria animation to this page.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>Oatmeal (http://www.videosift.com/member/Oatmeal)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-227347</guid>
<pubDate>Sun, 07 Oct 2007 22:36:18 -0700</pubDate>
</item><item><title>By dag</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-227381</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/d/dag-s.jpg?1219221805&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;So cool.  I'd like to see this stuff in a SecondLife type environment with with my goggles and haptic gloves.  (haptic pants anyone?)&lt;br /&gt; &lt;br /&gt; *videogames *promote&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>dag (http://dag.videosift.com)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-227381</guid>
<pubDate>Mon, 08 Oct 2007 00:08:46 -0700</pubDate>
</item><item><title>By siftbot</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-227382</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/s/siftbot-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Promoting this classic video back to the front page; last published Wednesday, January 31st, 2007 5:00am PST - promote requested by dag.&lt;br /&gt;&lt;br /&gt;Adding video to channels (&lt;a rel=&quot;nofollow&quot; href=&quot;http://videogames.videosift.com&quot; style=&quot;color:#&quot;&gt;Videogames&lt;/a&gt;) - requested by dag.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>siftbot (http://www.videosift.com/member/siftbot)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-227382</guid>
<pubDate>Mon, 08 Oct 2007 00:08:47 -0700</pubDate>
</item><item><title>By Zeph</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-360790</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/z/Zeph-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;This tech should be as ubiquitous as havock physics.&lt;br /&gt; &lt;br /&gt; *promote&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>Zeph (http://zeph.videosift.com)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-360790</guid>
<pubDate>Thu, 20 Mar 2008 18:27:36 -0700</pubDate>
</item><item><title>By siftbot</title>
<link>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-360791</link>
<description>&lt;img src=&quot;http://static1.videosift.com/avatars/s/siftbot-s.jpg?1216359343&quot; width=&quot;40&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Invocations (promote) cannot be called by Zeph because Zeph is not privileged - sorry.&lt;br /&gt;&lt;br /&gt;</description>
<dc:creator>siftbot (http://www.videosift.com/member/siftbot)</dc:creator><guid>http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo#comment-360791</guid>
<pubDate>Thu, 20 Mar 2008 18:27:36 -0700</pubDate>
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