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The Rise and Fall of BioShock
I only played the demo. I liked it, but never got the full game. Maybe I should try it again. I prefer SS2 more. I can't wait for SS1 remake since I hated original DOS game due to its bad controls. Also, SHODAN rules.
System Shock 1 Remastered Pre-Alpha Gameplay
I couldn't get into SS1 because of it awful controls. I hope this remaster fixes them!
I've only ever played SS2. So glad this is in the works!
System Shock 3 (Scifi Talk Post)
"Look at you, hacker..."
I <3ed SS2 (the controls -- argh), but not SS1.
Zero Punctuation: System Shock 2
http://videosift.com/search?q=%22system+shock%22 for other SS2 videos on VS!
Did anyone play SS1? I couldn't get into it. SS2 rocked though. Has anyone tried co-op online in SS2?
Fabrizio Paterlini - Veloma (lost cosmonaut mix) video
The thumbnail image for this video has been updated - thumbnail added by oritteropo.
Oculus Rift: The first truly immersive VR headset for games
Oh shit, I forgot about the cyberpuck, which sounds like a robotic Shakespeare character. <- boom goes the dynamite.
And the whole 1280 x 800 smacks of bs to me in the same way Forte's claims of 512x460 did: adding together the per-eye resolution. Granted, they seem to be upfront about the vertical resolution of 800 (which isn't great for 2012 either) but that horizontal res? Boolshit! It might be 1280 for an iguana with eyes on either side of it's head, looking at different shit per eyeball all its life. But for we humans, each eyeball pretty much looks at the same thing, not accounting for parallax of course. So I'd say the actual horizontal resolution might approach 800, depending on how much they want each eye to "share" as it were. So it's essentially a giant square.
Naysaying/partypooping aside, it still looks promising. There's nothing quite like moving your head around to observe a virtual world: it affords the kind of immersion you can't touch with a standard monitor setup, I don't care how big it is. <- that's what she never says. Boom again!
>> ^probie:
>> ^shuac:
Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.
Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.
While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.
Ha! I, too, bought a VFX-1 headset. (Had to buy a separate Number Nine S3 Virge card as well so the interface cable would work). I never did play SS1 on it, but I did roll through Quake 1 and all of it's mission packs, as well as used it for Looking Glass' Flight Unlimited. I never used the Cyberpuck controller, as it wasn't very intuitive to me. Once GLQuake came out (which had to run at nothing less than 512x384) that was the final nail in the coffin. But fun times while it lasted.
Oculus Rift: The first truly immersive VR headset for games
>> ^shuac:
Back in '96, I bought a Forte VFX-1 which was a VR headset with stereoscopic vision, very comfy over-the-ear headphones, and motion tracking. All for about $1000.
Each eyeball had it's own little LCD screen (263x230) and I can tell you that it looked like pure ass. Despite it's shortcomings, I played the original System Shock with it and I still have very fond memories of skulking through Citadel station with that thing strapped to my melon.
While I'm not interested in contributing to a kickstarter campaign (after all, that's why we have venture capitalists), I may be interested in a finished retail product.
Ha! I, too, bought a VFX-1 headset. (Had to buy a separate Number Nine S3 Virge card as well so the interface cable would work). I never did play SS1 on it, but I did roll through Quake 1 and all of it's mission packs, as well as used it for Looking Glass' Flight Unlimited. I never used the Cyberpuck controller, as it wasn't very intuitive to me. Once GLQuake came out (which had to run at nothing less than 512x384) that was the final nail in the coffin. But fun times while it lasted.
Zero Punctuation: Thief The Dark Project
>> ^Drax:
System Shock 2 is too sacred to be touched by a review. If attempted it should be something like, "It gave me nightmares." [DONE]
Meh, SS2 wasn't really that good. Really crappy even if you compare it to SS1.
System Shock 1 Intro Cinematic
I couldn't get into SS1, but loved SS2. We need SS3!!
System Shock 1 Intro Cinematic
I love the music in this. Get the original music files at the TTLG Website.
System Shock 2 Intro
Damnit, I was going to post this. This game rocked. I couldn't get into SS1.
System Shock 2 Intro
meh, ss2 was nothing compared to ss1